Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 26-12-2007 , 07:18 AM
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maybe I will re texture the whole thing. I will do it later though. I still am learning how to texture.

# 17 26-12-2007 , 08:16 AM
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He means that you should add some greyscale dirt images to the specular channel in the materials to get some variation in the shininess of the materials.

# 18 26-12-2007 , 10:04 AM
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Originally posted by DJbLAZER
He means that you should add some greyscale dirt images to the specular channel in the materials to get some variation in the shininess of the materials.

Thanks djblazer.

# 19 27-12-2007 , 12:50 AM
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Originally posted by DJbLAZER
He means that you should add some greyscale dirt images to the specular channel in the materials to get some variation in the shininess of the materials.

yeah - exactly - just keep working on it - get your color maps done and then you can use them to help make your spec maps. don't give up on this - just keep at it and things will start to come together. user added image

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