This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I did by mistake a freeze transformation on a hand joint, so now when i try to close it's fingers it gets all messed, the rotation axis no longer aligned with the the fingers. What tool should i use to correct it???
hmm - can't really remember rigging too well - but i'm sure there was an offset joint attribute... or something similar - or you could copy (and make negative where necessary) the values from the opposite side.... i think.... my memory is fading....
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