Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-03-2009 , 11:48 PM
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Join Date: Feb 2009
Posts: 47

Re-orient a joint...

I did by mistake a freeze transformation on a hand joint, so now when i try to close it's fingers it gets all messed, the rotation axis no longer aligned with the the fingers. What tool should i use to correct it???

Thank You!

# 2 02-03-2009 , 02:26 AM
RockyMills_01's Avatar
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Join Date: Apr 2005
Location: St. Kitts, Caribbean
Posts: 235
well, you can rotate the rotation axis yourself or use the "Orient Joint" command under the "skeleton" tab.

# 3 02-03-2009 , 11:19 PM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
hmm - can't really remember rigging too well - but i'm sure there was an offset joint attribute... or something similar - or you could copy (and make negative where necessary) the values from the opposite side.... i think.... my memory is fading....

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