This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I am trying to make a realistic rubber shader. I tried many mental ray shaders because i render in mental ray. So far i am not sattisfied. Should i just take a regular blin?
Does anybody has any suggestions.? Or knows tutorials about rubber.
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