Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-05-2009 , 10:06 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318

Behringer DJ Mixer

I made this one in Max back in 2003 and it looks OK I guess. Now I'm doing it from scratch again aiming for more realism.

user added image

I've completed the modeling except for the back and bottom.

Attached Thumbnails
# 2 13-05-2009 , 03:16 AM
anasasis's Avatar
Registered User
Join Date: Apr 2007
Location: Melbourne
Posts: 347
if you dont mind me asking where did you learn to use maxwell as in any tutorials you could point me at your results are amazing

# 3 13-05-2009 , 03:25 AM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
DB your product visualization and hard surface modeling (and rendering) skills are superb!

Another great start to what is certain to be a jaw dropping project.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 4 13-05-2009 , 10:11 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
ctbram, thanks for you kind words user added image

anasasis, I didn't do any special tutorials for Maxwell. The manual is pretty god so I read that and I also read a lot on Maxwell's forum.

I modelled the back. So just the bottom left to do and maybe some minor tweaks, then it's on to textuering and materials.

Attached Thumbnails
# 5 13-05-2009 , 10:19 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Very nice modeling (as usual). I like the blue clay. I know it's juts for previews sake.... but hey user added image

Everything is looking nice and smooth.

Looking forward to seeing the renders.

I was thinking about picking up a copy of Vray or Maxwell, can't quite decide which. I'm starting to think that vray seems most apt when it comes to interior/architectural visualizations... and Maxwell seems to cover (well) everything else.... (correct if wrong) .


Anyway, nice work.


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 6 14-05-2009 , 03:18 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
are all those little indents and holes actual geometry (well i assume the holes are at most)? if so can i see the wires?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 7 14-05-2009 , 10:41 AM
anasasis's Avatar
Registered User
Join Date: Apr 2007
Location: Melbourne
Posts: 347
cheers DJbLAZER
Just roughly what is the time on your renders thanx heaps for the heads up on the forums and the manual

# 8 14-05-2009 , 07:21 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Chirone: Yes, everything is modeled, no bump or displacement on the renders, just a plain lambert.

anasasis: These was about 30 mins... but the render time heavily depends on the complexity on the materials and scene. But usually you get a good looking 640x480 image in 1-2 hours.

Mayaniac: Maxwell does phenomenal interiors aswell. Haven't tried V-ray but my guess is that it's probably a lot faster but needs more work to get a good looking render.

Attached Thumbnails
# 9 14-05-2009 , 08:39 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Some material tests

Attached Thumbnails
# 10 14-05-2009 , 09:21 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
ah, wow, that's really cool!

wow...30 minutes for a render with a simple scene... i don't have the patience for such things so my hat goes off to you and anyone who uses maxwell this well

what did you do to get the gold material?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 11 14-05-2009 , 09:36 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
A couple of minutes is good for test renders though.

For the gold shader I took the chrome shader and modified the colors.

# 12 25-05-2009 , 11:22 AM
Registered User
Join Date: May 2009
Posts: 153
nice work dude.........

# 13 04-02-2011 , 06:41 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
So... I'm back after alomst two years user added image

The textures are done, now on to the materials.
user added image
user added image

# 14 04-02-2011 , 07:28 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Hey, welcome back. That looks really sweet.

# 15 05-02-2011 , 03:31 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
hey been a while are you still using maxwell for this

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads