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Old 06-03-2010, 06:09 PM   #1
Bunnyinrehab
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Default problem with right wrist joint

everything was going smooth with my muscle body model until I tried keying one frame with the right wrist joint.. then this happened:
before:

after keying:

help please?
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Old 07-03-2010, 11:39 AM   #2
jsprogg
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looking at it i'm guessing you might have a problem with your up axis , do you have a constraint on it at all ?
once you pass the point of where your world up axis is it flips .
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Old 07-03-2010, 06:40 PM   #3
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Quote:
Originally posted by jsprogg
looking at it i'm guessing you might have a problem with your up axis , do you have a constraint on it at all ?
once you pass the point of where your world up axis is it flips .
Yes there's a constraint from the wrist control and the wrist joint. Anyway to fix it without going back and fixing up my rig?
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Old 07-03-2010, 07:39 PM   #4
Bunnyinrehab
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I just checked the local rotation axis's of the right hand and everything seems to be ok there too..

EDIT:
Also now, the wrist will look fine in animation on Maya, but when I render it the right hand will still look weird.

Last edited by Bunnyinrehab : 07-03-2010 at 07:53 PM.
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