When I render out a shot from a scene I'm working on I get this strange blurring on the middle of all the arms on the 'E':

It's there regardless of how close you zoom, and it's always the same size (it's also happening on the 'O' too):


...but only while I'm using Maya Software rendering settings.
When I use Maya Hardware settings, it works fine, and looks super sharp:

So... makes me think it's a simple render setting that is off, and not the topology of my models somehow.
I've played with all of the Maya Software render settings... but it never changes!
I have no ideas. What do you guys think?

Why would it be there for Maya Software but not Maya Hardware?!
