Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 46 02-07-2011 , 06:31 PM
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Getting there - rookie mistake forgot the boarder around the screen but happy with result so far


# 47 02-07-2011 , 10:49 PM
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YouTube - ‪Zelda1‬‏

Just a quick test - Just want to make sure the game screen was working.

The wavy white stuff on the bottom screen is because I had not put the gameplay plate inside the glass - just done some tests and thats now sorted.



Last edited by tweetytunes; 02-07-2011 at 11:14 PM.
# 48 03-07-2011 , 12:15 AM
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Sorted out some of the problems

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Anyway - did not like the fact the top screen did very little.
So I added some animation and extra sprites to the upper screen.
Just so it looks better.

Borders help a lot as well. Rate I am going I might be able to get this in just in time (Only joking, got alot more I want to do to this project yet).


# 49 03-07-2011 , 09:51 AM
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# 50 03-07-2011 , 03:07 PM
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Wow! Excellent Tweetytunes! Awesome to see you working on it too. I wonder if Vimeo might give you better playback, less compression than YouTube? But I certainly understand using YouTube, and it's test so no worries :-) . Sounds like you are rendering out an image sequence and then comping it in AE? Do render out .EXR's? What render times are you getting on each frame? Awesome work!!

# 51 03-07-2011 , 04:25 PM
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Rendered out an image sequence and then imported that into maya as a texture for the bottom screen - the upper screen is really two different images changed every 60 frames.

Render times at mo is Beauty (without Occ) = 30/42 seconds - Occ layer = 12 seconds (videos are missing this layer at mo). I use tiffs.

No real work has been done on the background or the lights yet. And not started on the DOF.

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Last edited by tweetytunes; 03-07-2011 at 05:14 PM.
# 52 03-07-2011 , 09:50 PM
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Right just letting the final test video render out and I`ll be moving on to putting it into some film footage.

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My mother told me to enter this as she said it looks just as good as some of the entries - so I have. But the final video will not be ready in time - oh well.

But going to be work hard on this project still.



Last edited by tweetytunes; 03-07-2011 at 10:05 PM.
# 53 03-07-2011 , 10:41 PM
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Right on Tweetytunes, glad to hear you entered it! It's looking good, and Thank You for your answers, I appreciate it!

# 54 04-07-2011 , 09:58 AM
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Last edited by tweetytunes; 04-07-2011 at 06:41 PM.
# 55 04-07-2011 , 12:57 PM
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Well mate...Im f*****g impressed dude, that screen movement and all was briliant mate...(tear in eye) jeez this brings back so many good memories....well done mate.

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 56 04-07-2011 , 01:20 PM
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You should dry your tears and go play some (warning many hours of life lost to this site over the last 2 months).

https://www.pica-pic.com/#/zelda/

Cheers man - but hoping to get it looking a lot better still.


# 57 04-07-2011 , 01:33 PM
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LOL dude that is a gem....cheers mate...I better not go there much or I will never come back out LOL....pearler.


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 58 04-07-2011 , 10:17 PM
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Start of the second pt

Well I`m off in to new area`s now - My first time, arrrr bless me - I think I am doing this right...

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Object placed, no lights yet, reflections already working on background shadder (needs tweaking but early days yet)

Idea is to get this done for a still - then take what I learn and apply it to film footage.
This is going a little too good right now - waiting for the penny to drop.



Last edited by tweetytunes; 04-07-2011 at 11:02 PM.
# 59 10-07-2011 , 04:06 PM
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Right I`m a little bit stuck now. Light is from HDRI, and added the Occ layer to the render. Also got a slight DOF on there for good mes sure. Now the cards on the table and the box on the floor are looking cool but I still think the game and watch thing it self is still not right and I don`t know what else to do to sort it. Added the balls just to test the HDRI and they look as if they are fine.

I also know I have to blur the reflections to match the table glass but I want the rest of it sorted first - any one got any ideas.

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# 60 10-07-2011 , 04:46 PM
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Have you go a hi res pic of the finished one to look at............dave




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