Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 30-01-2003 , 12:24 PM
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Pipe Interface

#1 - as plain as they come

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#2 - with GI Joe and a copper material

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# 2 30-01-2003 , 01:13 PM
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Nice work. WHy did you choose Pipes as your subject? how did you fix the box edges?? How did you get GI_Joe to work inside of a box? THanks,
Brian


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# 3 30-01-2003 , 01:37 PM
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Not really sure why i chose it, just something i sketched down a while ago that i forgot about.

Fixed the edges by having seperate boxes to make up the "box". So there's 4 cubes, 1 for the floor, 2 for the walls and 1 for the back.

# 4 30-01-2003 , 01:56 PM
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thats cool, I wish GI_Joe would work indoors user added image Good work.
Brian


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# 5 10-02-2003 , 02:51 AM
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Just wondering about the placement of the pipes for an interface.

Which do you think fits better of the following two pics?

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# 6 10-02-2003 , 05:34 AM
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Would have to say the top one.

My reasoning for this is simply personal preferenceuser added image

I think it will look cool either way...


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 7 13-02-2003 , 12:51 PM
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Update:

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