Thanks, I've also found a vid about that.It will be in the light settings, increase the the light radious and light rays.............dave
A fill light? Like a 2nd light with what settings? (I'd get 2 shadows then, I only need 1, unless you are suggesting that I should add a non-shadow light or a lower shadow light on the exact same spot as the 1st one).Hi,
I'd recommend adding a fill light so you don't get any solid shadows,
gubar
No, it's a Blinn.Are you using a mia material preset copper...............dave
I am not looking for a back light though, I just need to light several parts of the metal case so that it looks shinier but not plastic.There is a good free tut here that explains three-point lighting so you can understand how to set up a key, fill and back light. Look for it on the free tutorials.
Good point, I've noticed it looks more realistic in the areas where it has some stuff to reflect (the copper against the gold for example) and then it looks plastic in areas where there's both no light and no reflect stuff.If you want something to look really metallic, it's generally necessary to have an environment or something for it to reflect, otherwise it will be reflecting just black space, which is not super realistic.