This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I've been trying to figure this out for about a day now, so maybe someone can help me and I would be very grateful. When I select my shoulder joint and rotate it, areas of beyond the arm are effected by the rotation. I have no clue as to why this is happening. I've attached the maya file including the mesh and rig unbound to each other, please help me