This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I have setup an environment image based lighting with an hdri image.
As the image shows, the whole mesh reflects as I'm using a Binn M. So far so good.
However, I would like to add a different hdri image to be reflected on the helmet shield as the green arrow points. I'm trying to make the shield to look like HALO (the game) sunset reflection.
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