This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am having a problem with the orient constraint, not sure what to do, when I apply it to the neck of my skeleton it rotates and moves around, but when I bend the character at the hips, the head remains in the straight ahead position. Could anybody please advise ?
Might not have all axes checked on it. What exactly is the goal of the head being constrained to where the neck would be anyways. Do you really need a broken hierarchy?
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