Bend only a part of object (tail)
I have made a rig for a object, for over a half of object. I used FK as it is in that tutorial:
Creating an FK Tail Rig in Maya on Vimeo
Lets say that it is a tail. So I merge all parts of tail and (as I said) make a rig then apply smooth skin to the object and when I starting to rotate rig (bend object), part of object what is not under the control of rig move (bend) in another way! How to bend only part of object?