This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Not sure if I'm correct but you have to make sure that your skeleton joints are straight. You can zero out numbers that needs to be zeroed out with "freeze transforms" Then try to re-apply ik handle.
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