Thanks for that!Great! I enjoy your post a lot.
How exactly should I achieve this? Are there any tutorials? And what renderer is best for the scene?What are your results so far? If you're able to share. Honestly, it does just look like a simple black shader with really low specular roughness. The look really comes from the environment, which seems to be a fairly generic studio setup. Some soft boxes. Basically some area lights with a circular ramp plugged into the light color.
How exactly should I achieve this? Are there any tutorials? And what renderer is best for the scene?