Swimming textures problem
I have been modelling my little toy aeroplane and I started mapping her yesterday. Everything is fine when I leave it as a low poly model. But when I smooth the model or convert it to sb divs all of the UVS seem to "swim". I read in the maya help that this can be caused by not checking the "Apply before deformers" on the planar project options. BUt this waas checked when I did the mapping so any ideas what's causing it?
cheers guys
Alan
Technical Director - Framestore
Currently working on: Your Highness
IMDB
Last edited by Alan; 19-04-2003 at 11:51 AM.