Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm trying to render a work in progress and ran into this problem. I'm using MR and once I applied textures on the object, it would render then freezes up. W/out the textures, it renders like no problem. What could be the cause of this? Could it be on of the settings in global? If so, what is the possiblility that it can cause the render to take longer?
Fyi: The textures are not even that big, resolution size is 72 and 512x512.
Strange that, thats faster than my PC, LOL and i dont have a problem with mental ray (check out my JD bottle in the finished work, shameless plug!! LOL)
Have you tried opening a new scene then just creating a sphere adding any texture then rendering it using mantal ray??
Some times it throws a wobbler with me and I have to create new scene then import the objects from the scene I what to render for it to work.
I think I'm going to have to upgrade the comp. cause this is not working either. I made a new scene with a simple sphere with textures and MR, freezes up afterwards or am I suppose to wait? Also while rendering and I decided to esc to stop the render, it won't stop the render perhaps freezes.
Then for some reason, it rendered once and the texture was all black.
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