Tiling problem with UV textures
Hi folks, I’m relatively new to Maya (2015) and learning as I go. I created UVs in Maya for a human model and placed the head on a second UV tile for greater detail (body parts in the U0-1/V0-1 tile and head in the U1-2/V0-1) tile). Then painted the UVs in Photoshop and assigned them. Sadly, Maya is constraining the textures to the U0-1/V0-1 tile only, so the textures are exactly half the size of the actual UV set. Is there a fix or am I just SOL? Thanks for any help.