Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-07-2003 , 12:08 PM
peterTheHero's Avatar
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Join Date: Jul 2002
Location: Stuttgart, Germany
Posts: 16

Antenna nodding

Hi there,

I guess this is kind of trivial but I can't get it right ... I have a robot character walking and want to add a natural looking antenna nodding as he walks along. OK, I can give it some bones and keyframe it, but is there a way to use dynamics for it? Softbody maybe?

Any help is appreciated and I will post the result afterwards user added image

# 2 16-07-2003 , 10:33 AM
BabyDuck's Avatar
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Join Date: Nov 2002
Location: USA
Posts: 1,170
you name it - softbody is the way to go if you ask me. but you have to paint the weights - the default weights are likely to look not like an antenna. and possibly adding springs to your soft body, so it stays stiff and connected ..

# 3 16-07-2003 , 11:41 AM
peterTheHero's Avatar
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Join Date: Jul 2002
Location: Stuttgart, Germany
Posts: 16
Pretty hard to control if you have a detailed geometry with all the resulting particles and springs ... but I found a way: I create a rough approximation of my antenna, make it a soft body (no springs) and use the soft body as a smooth proxy for the real antenna. If I animate the original (non soft, non smoothed) object, the smoothed geometry does pretty much what I want.

Thanks duck user added image

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