Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 25-07-2003 , 11:11 AM
Edmart's Avatar
Registered User
Join Date: Jul 2003
Posts: 3

Toonshade problem

Hi guys.

Wonder if you can help me on this one.
I'm working on a 3 D nurbs model that is supposed to work like 2D outline animation, so I used "Toonshade".
Problem is, inspite using high level antialiasing that works perfectly in single geometry, (like the legs, arms, masktail and hat), wherever I use "Toonshade" the outline looks jagged, no matter what settings I use in "stroke Quality".

Hope you guys can help me, 'cause I'm running short of walls... user added image

Thanks a lot

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# 2 25-07-2003 , 12:35 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
have you looked into vector rendering? I've not messed with it myself, but I think that might be what you want to use.

# 3 09-08-2003 , 11:04 AM
ckyuk's Avatar
Subscriber
Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
How do you access that tomcat toon shader, ive installed it but can't find it?

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