Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 26-08-2003 , 01:45 AM
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Toyota MR2 Turbo WIP

Hi guys, sorry, i know that i've been modeling a lot of mr2s, but here comes one of my bro's daily drive mr2, i am trying to keep all the body part seperate the same position as the actual car, so i can put on body kit and stuff later on, and help my brother out on which body kit combination he would want to get, anyways, here is a pic of his car

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# 2 26-08-2003 , 01:48 AM
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more shots of the actual

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# 3 26-08-2003 , 01:52 AM
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starting of with the rims

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# 4 26-08-2003 , 01:59 AM
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front bumper with clear corner light

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# 5 26-08-2003 , 02:08 AM
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aftermarket Tom's air scoop

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# 6 26-08-2003 , 02:10 AM
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only front part is smoothed

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# 7 26-08-2003 , 02:13 AM
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front bumper, fog light, corner light, turbo hood and some brake rotor with calipers, i know i used wrong shaders on the brakes..sorry

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# 8 27-08-2003 , 09:51 AM
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guys, what can i do with the taillights? bump map or......what kinda shader should i use? comments?

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# 9 27-08-2003 , 09:57 AM
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close up of how it looks

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# 10 27-08-2003 , 10:51 AM
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a bump or transparency map should do it


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# 11 27-08-2003 , 11:17 AM
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thx


# 12 01-09-2003 , 09:05 AM
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here is what i did to the taillight

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# 13 01-09-2003 , 09:07 AM
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rear

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# 14 01-09-2003 , 09:58 AM
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Looking damn fine! Great work!

# 15 01-09-2003 , 07:17 PM
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thx man, i am pretty much done, but i just can't render the whole car no matter how hard i try, 550mhz with 160mb ram, lolz


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