This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi I have a Poly head model and I have tried everything and I can't get rid of the seam/joint in the middle problem. It could be because I did not construct the model properly....actually I don't know why:-)
Can I mail the model to someone/anyone who could look at it and tell me why I can't get rid of the seam in the middle.
I am not able to solve this problem unless I know what I am doing wrong.
Thanks
yea, ill look at it, yet im not sure if it will fit in hotmail-- if not then aim me-- longer but will go through.. Hotmail ( dedsol84@hotmail.com ) aim -- xxGraphikzxx
I just realized that when I use the "mirror" command + check "merge with the original" and then "smooth" then there is no split line :-)
Previously I was using "duplicate" in the negative direction and then using "poly combine tool" then the "smooth" tool this was resulting is a split line.
Should my original method not achieve the same result as the mirror merge method as well????
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