This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Polys?
If so:
1. Select both, Polygons -> Combine.
2. Polygons -> Append polygons, select each edge you want to connect and then select the opposing one on the other side. Repeat until all edges have a new poly connecting them.
hey,...
thanx guys... (just got up.. i'll be working on it this evening.. )
I'm trying to create an iPod I recently bought..
creating those smooth corners was a real bugger.. lol.... but I got over it.. (had to do everything almost manually.. )
thanx again..
...that question above is only for educational purpoces.... :p
I figured out how to merge them... perfectly... thanx to: fredriksson, 3djoe, and ofcause Pony....
chears
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