Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-12-2003 , 09:45 PM
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another low poly beetle

Hi all,

Another learning exercise with low poly models. Sub-ds are fantastic. I tried doing this using nurbs. It was very hard to model patches. Maybe because I'm still a novice. Any suggestions are most welcome.

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# 2 18-12-2003 , 09:46 PM
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Another one

Another profile

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# 3 18-12-2003 , 10:33 PM
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That hardly looks low poly to me, but nice work anyway. The windscreen(frames) needs more definition and there is a sharp edge running from the front fender back across the door. Keep it up.


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# 4 21-12-2003 , 05:11 PM
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thanks for the suggestion

That line actually runs on my model which i have. i bought this beetle model from a supermarket which was a 1960s model. Thats what is helping me. Do i have to do the doors? I thought we could manage that in texturing. I will concentrate on that next then.

Thanks again. I have used as low polys as i can and converted it to sub-d

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