Well I start off in nurbs to block out the shape and proportions then convert to polys and start adding detail using split poly. Then I convert to sub-d to add and pull out detail.
The final model is poly so i can smooth bid and have it render faster.
glad you like my reel..
Kurt
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
https://www.artstation.com/kurtb