Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 181 12-11-2002 , 04:16 PM
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wow.. really wicked work guys.. keep 'em comin'.. :p

# 182 12-11-2002 , 06:15 PM
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Texturing

Started Texturing this evening....beginning with the tank system at the back of the wasp....

b u l l e t

# 183 12-11-2002 , 06:36 PM
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WOWOWOWOWO!!!!! That Wasp is the daddy!!!! I'm having a nitemare with the legs on my mech! I can't get any inspiration for them! user added image Any ideas guys?


Technical Director - Framestore

Currently working on: Your Highness

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# 184 12-11-2002 , 07:15 PM
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ok I've done a new leg can I please get some feedback on whether or not it's better or worse. At least this one can pivot and move! user added image

# 185 12-11-2002 , 07:18 PM
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pivot

Seems like a good solution to me....just check the movement radius..it has not to work 100% because we are in 3D-Virtuality and not Reality ;O))


Keep on modeling....waiting for some updates user added image

b u l l e t

# 186 12-11-2002 , 08:30 PM
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Pure_Morning: I believe that solution works! Just remember to get some more legs in there as I liked quite a lot that previous concept of yours.

BulletProof: Excellent Wasp bud! Do remeber though, if it´s espionage what they want the wasp to do they would try to carefully conceive it right? I mean, in the real world the wasp has that color only to ward off potential attackers (as black-yellow is danger in the natural world) .. however such a painting in a battleground would inmediately point out the wasp, and as such, an easy target for all those insect mechs the other guys are designing. :p
Try to make it a bit more metal looking and take in account how it would work in a real battlefield.

# 187 12-11-2002 , 08:30 PM
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wow, nice wasp. my first try to assign materials to defferent faces only looks like that:





edit: oops, did not look so big on my screen, image smaller now


Last edited by BabyDuck; 12-11-2002 at 08:52 PM.
# 188 12-11-2002 , 08:33 PM
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-try to post smaller images guys- (600 pixels wide)
I´ll update these tonight ... cya till then.

# 189 12-11-2002 , 10:54 PM
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Strange thing...

...how square forms appear as... um... really square.

Well, the cockpit is coming together, but most trimmed openings will be done over. They appear as too square. Notice the pair of openings top-most, they are properly done. But I dont mind, it will not take too long to correct it.

# 190 12-11-2002 , 11:05 PM
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nice work guys.. damn those are some pretty cool mechas..
bulletproof.. that is just sweet man.. :p
pure_morning.. that's lookin' nice man.. so it kinda leaves holes in his path.. hehe user added image
babyduck.. nice modelin' man.. keep it up!
undseth.. smooth man.. :p

keep the good work up guys.. user added image

# 191 13-11-2002 , 05:35 AM
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Adldesigner, my model is made by polys and only polys (even the wings) user added image


"Imagination is more important than knowledge" A.Einstein
# 192 13-11-2002 , 05:40 AM
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Originally posted by el_newty
Adldesigner, my model is made by polys and only polys (even the wings) user added image

Yeah? LOL, I thought they were NURBS, sorry for the confusion. user added image

Might want to smooth those wings polys a bit then? user added image

# 193 13-11-2002 , 07:01 AM
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Ok, my DF-001 is finished… user added image only the modeling, the texturing… of course it will come, but a little bit later.
Here I post a thumbnail image user added image


"Imagination is more important than knowledge" A.Einstein
# 194 13-11-2002 , 07:06 AM
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If you want to see it more clearly, download the zip file, that contains the same image but in 1600x1800 dpi resolution.


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# 195 13-11-2002 , 07:11 AM
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Also I start to build the HB-002, below you will see a simple shape of what will be… user added image


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