Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 05-07-2006 , 08:03 AM
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very nice, lots of great detail user added image


Examples of bTraffic - a traffic animation tool for Maya
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# 17 05-07-2006 , 03:21 PM
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A small update with some of the detail added to the balloon shaped structure which will hold the world.user added image

# 18 05-07-2006 , 05:16 PM
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Good work lewisears - as others have said - lots of great detail - I particularly like the balloon like structure in the last shot. It's interesting that you have taken your dad's drawings and modelled them in maya. What does he think of your work?

# 19 05-07-2006 , 05:56 PM
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Thanks for the comments again evryone, arran yeh my dad is absolutley loving the work i am doing with his pics, As his pic(which i still hope to be able to show you soon) is an ink drawing and completely flat and 2D he loves the fact that i have bought it to life for him in 3D. Please keep the comments commin as its a real boost to someone who doesnt have a job! user added image

# 20 05-07-2006 , 09:29 PM
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another update, more of an idea of the scale of everything put together....comments and crits pleaseuser added image

# 21 08-07-2006 , 04:28 AM
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Do you have any concepts?

Kind of hard to tell what the house is supposed to look like.


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# 22 10-07-2006 , 11:05 PM
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Hi evryone, the 2D concept drawing im creating fm is commin and will post it the next few days. I havent completed all the modelling yet but thought i would give some of the textures a crack, threre is tweaks needed but let me know what you think? im still at an early learning stage of texturing and lighting and need as much feedback as possibe, thanks![IMG]user added image

# 23 10-07-2006 , 11:06 PM
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some more....

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Last edited by lewisears; 10-07-2006 at 11:39 PM.
# 24 11-07-2006 , 09:46 AM
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Last edited by lewisears; 13-07-2006 at 10:48 AM.
# 25 11-07-2006 , 11:29 AM
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great stuff m8 going superb! like the textures, has some good depth should be ace when its done!!!


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# 26 13-07-2006 , 04:14 AM
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I gotta say I love it so far and it would make an awesome setting for a short film. One crit though. I noticed that the right tower has no stairs, just a room above a room with no way up. I probably wouldnt have noticed if the top room wasn't so blank compared to the detail of the rest of the piece.


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# 27 13-07-2006 , 11:01 AM
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Hi Everyone, thanks again for your comments, I have attached the original 2D concept for you to look at and compare to my model, as i have said in previous posts there is still modelling to be done (such as the clown in the right tower) and parts of the model are due to be replaced, Let me know your comments on the concept and let me know whether you think my model is doing the drawing justice, lots of crits and coms wanted and needed please! thanks.

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# 28 13-07-2006 , 11:41 AM
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Thats a stunning drawing!

Your 3d Version's looking real good too

# 29 13-07-2006 , 11:43 AM
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Holy Cow!

that is an awesome drawing. I can see how you would be inspired to make this in 3D. I think I would have started working on this and said. . ."OMG, this is going to drive me to drinking"

On to some critiques.

The differences I immediately noticed from your model and the drawing is the squareness (is that a word?) of your model and the smooth flow of the drawing. Take a look at the doorways and stones on the drawing and then look at your model. While your model is well done, it just doesnt have the same "Other World" feel to it. The bricks and stones are random and your model they are very symmetrical. And the arches on your World balloon seem a bit off as they have some stone/bricks that the drawing does not.

Also some of the gear wheels just don't seem to be as "sturdy" as in the drawing. Notice how the main wheels/gears have thick support beams, your model could use some of that strength those bring to the image.

It is possible that once textured, your model will breath the same life the drawing does. You are doing a great job and this crit is in no way a dis. Hopefully I help you look with new eyes to make this a truely kick ass one of a kind.

# 30 13-07-2006 , 11:57 AM
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Hi, thanks for the crits, its always good to have a fresh eye!, regarding the symetricality of the bricks, there jus cubes at the moment and there all gonna go....they are gonna be replaced by full textured walls with more random bricks that are true to the drawing, there is quite a few peices in the model that are gonna be replaced and they where put in there almost as a template. notice the current lack of statues and stuff, i felt it was important to complete the bulk of the environment before slowing my computer down with the heavy detail....but rest assured it will be there....Thanks again and keep the comments commin!

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