Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
looks like you have a little bit of UV stretching in there. Take texture scale into account. Your threads are really wide in that image. Look at blankets that are on horses or on your bed and think about how big the threads look. You might just want the *implied* detail of threading in your texture without it being so obviously detailed in the texture.
The texture was, indeed, a bit too out-standing (harshly over-implied). I cut back on the crosshatching filter this time. :p
I also browsed google for something interesting to overlay on top of the pattern...I found some fingerprints, lol...I may decide to get rid of it later, but I'll keep it around for now.
One other thing I noticed is the green trim to your red cloth is straight across, but the cloth shape is a little wavey. So the texture isn't following the shape of the surface.
you may think it nitpick, but now I'm seeing that the fabric pattern doesn't also flow with the surface. What you might want to do is lay your UVs out so that *they* are straight across and then the pattern will flow with the wavy shape of the actual mesh
Althow it looks like thread it is more likely a color pattern. on the fabric. If thats the case then it likely would look better a bit larger. Also (and your probably already donig this) a bump map would help it read better.
Life is a funny thing,
Beauty is a blossom,
If you want to get your finger bit...
Poke it at a Possum.
a really easy way to create a bump map is to open up your hypershade, click on your cloth shader, then hit the input and output connections button so you can see your shader and the file connected to it in the work area. Now middle mouse button drag you file onto the shader and a small menu will appear. select bump and a bump2d node will be created. click on this and make sure you lower the bump depth - probably to around 0.08 or so. use an ipr render to adjust the bump depth to your liking. this method uses your file as a color map and a bump map. you can create your own bump map in photoshop for more control - but for what you are doing, i think this should be fine. hope this helps!
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off