Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 29-12-2011 , 04:14 PM
joverall22's Avatar
Lifetime Member
Join Date: Dec 2010
Posts: 306
Any updates I would really like to see this one finished. Are you going to stick with a plain metal texture or will he have a customized paint job user added image


- Jake
# 17 29-12-2011 , 05:28 PM
Registered User
Join Date: May 2011
Location: Budapest
Posts: 56
Thanks, soon I'll send some updates, I made the arm and hand completely some days ago - I even made some set driven keys quickly, so it can be easily animated (when it gets ready to shoot the guns are activated) It was really basic.

I'll post some nice pics of the arm soon, I'm planning on finishing, but I didn't have any time to work on it in the past few days (Christmas, visiting relatives, etc.)


For some Maya tips, tutorials and personal insights, nice images etc, check out my blog
https://rencsenyidavid.com/blog
# 18 30-12-2011 , 11:23 AM
Registered User
Join Date: May 2011
Location: Budapest
Posts: 56
Hey, so here's a little something of the animated hand! user added image in the relaxed and in the armed position. And also a full body screenshot, this is where I'm at currently. Only the torso and head is left - need some detail.

So soon I'll be able to start the texturing! And rendering, posing etc! user added image

Attached Thumbnails

For some Maya tips, tutorials and personal insights, nice images etc, check out my blog
https://rencsenyidavid.com/blog
# 19 30-12-2011 , 06:03 PM
joverall22's Avatar
Lifetime Member
Join Date: Dec 2010
Posts: 306
Looking pretty good. The shape of the palm and wrist seem to be a bit off. Looks like the palm just floats and intersects poorly with the wrist. Other than that excellent detail work he really does look very good.


- Jake
# 20 02-01-2012 , 10:37 AM
Registered User
Join Date: May 2011
Location: Budapest
Posts: 56
I'm 95% done with the modeling - only some details left on the chest, neck etc. Minor adjustments and a platform maybe for the render that it'll stand on.

So I'm ready to start the texturing and rendering and posing soon user added image

thanks for the +week!! user added image really needed it, I only have a few hours of free time a day, this way I'm sure to finish up the project user added image

Attached Thumbnails

For some Maya tips, tutorials and personal insights, nice images etc, check out my blog
https://rencsenyidavid.com/blog
# 21 02-01-2012 , 11:03 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Looking good mate!! animate or texture?

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 22 03-01-2012 , 10:55 AM
Registered User
Join Date: May 2011
Location: Budapest
Posts: 56
Thanks user added image Well I'm certainly will texture it nicely and perfectly to my knowledge. After that I'll see how much time I have left - it would be great to make a rig and be able to animate it. If I won't finish the texturing in time then I'll just make a simple pose and a render everything in hq..


For some Maya tips, tutorials and personal insights, nice images etc, check out my blog
https://rencsenyidavid.com/blog
# 23 06-01-2012 , 03:59 PM
Registered User
Join Date: May 2011
Location: Budapest
Posts: 56
Ok, so I started the rendering and made some metal material for the robot... it's still pretty simple, but I'm not satisfied a bit... The pose and the composition is just not right. Cold someone give some advice on how to make a really nice and energetic composition for the robot? Also the environment is a big question... this simple white studio render is not good, I need something to emphasize the model...

maybe I'll make some sketches of what would look good...

So here's what I have right now. I'm planning on making a bit more sophisticated texture over the chest and head area (maybe some blood, or some other splatter, etc.), also adding some bump maps would be nice user added image

Attached Thumbnails

For some Maya tips, tutorials and personal insights, nice images etc, check out my blog
https://rencsenyidavid.com/blog
# 24 06-01-2012 , 04:41 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 25 06-01-2012 , 06:04 PM
joverall22's Avatar
Lifetime Member
Join Date: Dec 2010
Posts: 306
looking great. Only critique would be the black looks like plastic so his lower half kinda looks like a toy while the upper half looks more realistic. As far as posing goes I like the one Perfecto suggested including the barrel flash.


- Jake
# 26 06-01-2012 , 06:11 PM
Subscriber
Join Date: Oct 2011
Posts: 139
Cool model.. as for poses, sketch them out on paper first, just thumbnails - a stick-man will do.. do minimum of 10! Then pick the best one. Think of line of action for more dramatic effect; here are some examples from quick google search:

https://web.mac.com/cmcstardust/Site_...on07-big_1.jpg

https://www.dragoart.com/tuts/pics/9/...ses-step-6.jpg

https://th00.deviantart.net/fs17/PRE/...by_ddogg35.jpg

https://fc09.deviantart.net/fs30/i/20...s_by_Benef.jpg

P.S.: I'm not familiar with the show, but I assume those things on top of his hands are cannons, so I'd do some action shooting pose. Refrence movies if you want - e.g. hardboild, or wet (the game).. You can find tons of clips on youtube, then you have websites that convert youtube to quicktime (for free and no registration required - e.g. mediaconverter.org, then you can watch those quicktimes clips frame by frame using arrows and pause on the pose you want for refrence.

# 27 06-01-2012 , 09:54 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
I would bake out a occlusion map will help pick out the detail..............dave




Avatar Challenge Winner 2010
# 28 06-01-2012 , 10:11 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
how'd you do your metal material?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 29 06-01-2012 , 10:55 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
nicely done mate...looks the part

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 30 07-01-2012 , 01:29 PM
Registered User
Join Date: May 2011
Location: Budapest
Posts: 56
Thanks, great advice guys! user added image Really appreciate it.. I'm now trying out a lot of different poses for the character, but it's hard... The thing is that this cylon centurion is just really rigid... Even in the reimagined series it moves sort of heavy... Face it: it's a ruthless killing machine and it has to move like that. I tried out a lot of poses and it can't jump, can't run, can't do cool killing poses because it just looks off and funny (and that's not my intention with it.. - but I had a great idea yesterday evening that I'll make shortly, but for this challenge I won't be able to finish it because it needs an environment and some experimenting)

So I'm making simple standing poses. It looks the best when both of its feet is down, and it is looking suspiciously into the camera. I'll post soon some quick renders and poses I made. I think I'll have to let go the pose when he is trying to shoot... we'll see.

Chirone: well actually the metal material was not that hard at all user added image First I made a mental ray mia material and selected the preset "satined metal". Then selected the preset chrome and "blend 10%" because I wanted it to be more reflective. After that I needed to adjust some options as I knew I wanted to give the robot a bit imperfect metal material that's more glossy, not too reflective, but it is a bit (no sharp reflections etc). So I pulled down the reflectivity to 0.6 and pushed the weight to 0.75.

But there are two crucial things as I see it: one is the environment, in this case the studio render setup. I have 3 invisible planes with a white surface shader floating around the robot, so it has these nice white reflections. The other thing is that I added a metal texture I made. I searched for a few different textures and selected 2 that I merged together and made it seamless. After adding the texture I just had to adjust the weight (this is why it's at .75). But for this I had to render it out a few times to find the best result.

Hope this helps, I'll upload some renders later and attach the metal texture I made.


For some Maya tips, tutorials and personal insights, nice images etc, check out my blog
https://rencsenyidavid.com/blog
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads