Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 286 13-12-2012 , 05:55 PM
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Sir, Yes Sir!

I'll scan through tonight when i'm chilling and then ask a question if i have one user added image

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# 287 13-12-2012 , 07:00 PM
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well you better get that lazy ass on it then before I waste my time for such impertinence!

You'd better hope he's not lazy enough to look up your big words in the dictionary user added image


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# 288 13-12-2012 , 07:20 PM
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Meh, words, schmerds!

# 289 13-12-2012 , 08:13 PM
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Jay's been calling me impertinent and lazy ever since the end of 2k4 or beginning of 2k5 when i found his seams!

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# 290 13-12-2012 , 10:59 PM
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Its usually called being a smart arse, or as we say here, people who live in glass houses shouldn't throw stones...

A wire for sick people among you

Jay

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# 291 13-12-2012 , 11:36 PM
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Boy, you sure do got a purdy wire
Thanks for posting user added image
I was expecting something overly complicated. Ant replied to my request for a wire via skype last night with the ...cut and clamp method or some such. Still haven't had a chance to watch the vid on that that you posted for him. Busy trying to get the last three Model kits ready for prototyping before the 20th.
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# 292 14-12-2012 , 10:12 PM
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Why would you expect overly complicated...I dont get that comment at all, its a hole in the geo with subd loops to strengthen edges, standard modelling stuff. And what is this cut n clamp method...is it new poly modelling technique? What video?? LoL

# 293 14-12-2012 , 11:18 PM
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For what its worth, I thought the same thing when i first read it in skype. I think perhaps i have misunderstood what Ant meant.
Mayhaps he can clarify it here, or via skype for me. The conversation was short and i was in a rush to get somewhere when it took place.
I just remember something about separated faces and reattaching them and cutting the edges afterwards.

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# 294 15-12-2012 , 09:49 AM
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Jay I have noticed in your last set of wires that you are tightening the corners in a slightly different way is that the norm now...............dave




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# 295 15-12-2012 , 10:16 AM
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Hey dave.

no mate, not at all. I just do what I feel is necessary for that area in particular. I do tend to look at the corners and have a think about what will be best for that area and just apply it. No fashions or fads to follow just standard modelling practices as usual.

Im also thinking ahead as always, so I dont have too much geo in one area keeping it all spaced as best possible and of course manageable. Plus its hard surface so I dont have to worry about deforming areas, just as long as the mesh is clean and tidy and looks like it needs to.

Jay

# 296 15-12-2012 , 11:24 AM
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Thanks for that just one last question did you cut the edge that goes around the extruded area I think you did but not sureuser added image................dave




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# 297 15-12-2012 , 01:54 PM
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Hey Dave

no I tend to to leave a bit from the extrusion, to stop any possible light leakage. Some studios actually like all holes to be filled because of this. Not all but some.

Jay

# 298 15-12-2012 , 11:16 PM
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bit of surface detail cut in

Jay

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# 299 16-12-2012 , 12:29 AM
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last one for today

J

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# 300 23-12-2012 , 06:37 PM
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cutting the front end into its relevant pieces now to add to the realism, still a few to do and tweak the mesh, need to make it straight....

J

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