Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 28-08-2004 , 08:00 PM
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Plates on the tail were a pain. The extrusions would always get screwed up and lop-sided so I had to tweak a few hundred vertices by hand, two at a time usually. Took two attempts to get this right.

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# 32 28-08-2004 , 08:02 PM
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smoothed...

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# 33 28-08-2004 , 08:16 PM
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full shot of what I have so far. I think that's enough modeling for today. Maybe start again in a few days..

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# 34 28-08-2004 , 08:29 PM
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sleep dude - sleep!!!


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# 35 28-08-2004 , 08:29 PM
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Looks sweet! Keep it up!

# 36 28-08-2004 , 09:06 PM
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looking good - one crit > the bones in the wings look like they indent instead of stick out...

# 37 29-08-2004 , 08:28 PM
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He's kind of cute! But i just have a prob with his feet, i don't know how to explain it, but it's like squished in the middle Keep it up!:tup:


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# 38 29-08-2004 , 08:40 PM
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It looks like a mixture of a dino, dragon and a frog. Nice work :tup:


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# 39 30-08-2004 , 05:19 PM
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You could call it a Drinog.

Great modeling. Very clean.

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# 40 30-08-2004 , 08:03 PM
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Hey thanks for the c&c guys. Unfortunately however, I just recently realized that I won't have time to finish this model or the competition model (which I haven't even started on yet) because I'll be out of state for 3 weeks in September for the college break to visit people. So obviously I will have not have nearly as much time to work as I had originally planned.

Oh well though, it was fun while it lasted. ;-)

# 41 10-09-2004 , 09:23 PM
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aaaah pooo! I was wanting to see this one finished user added image Next time


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