Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Plates on the tail were a pain. The extrusions would always get screwed up and lop-sided so I had to tweak a few hundred vertices by hand, two at a time usually. Took two attempts to get this right.
Hey thanks for the c&c guys. Unfortunately however, I just recently realized that I won't have time to finish this model or the competition model (which I haven't even started on yet) because I'll be out of state for 3 weeks in September for the college break to visit people. So obviously I will have not have nearly as much time to work as I had originally planned.
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