Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
i was thinking the same thing, except instead of a werewolf, why not learn how to do a movie-faithful version of the hulk? don't get me wrong i know how to model an over-bulging muscular human with a crappy haircut, but i mean GEEZ... that color of green is just beyond me...
(this is me saying a werewolf is too close to a regular humanoid model as-is.)
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