SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 03-05-2005, 01:33 PM   #1
niobi xd
Registered User
 
niobi xd's Avatar
 
Join Date: Aug 2003
Location: brisbane, australia
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
Default Technique Advice

Hey Guys,

Just looking for some advice on how to approach a scene that i have in my 3d short film that i'm currently working on. In my scene I have these "airbags" that inflate. I'm wondering exactly how I might create this effect in 3D. Not too sure what would be best for this. The airbags need to be able to respond to movement for example if someone was to sit on them or push them out of the way.

Thanks for any help.
__________________
msn: great_expanse AT hotmail.com
niobi xd is offline   Reply With Quote
Old 03-05-2005, 03:46 PM   #2
graphik
Registered User
 
Join Date: Feb 2005
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
Default

im not quite sure how to "inflate" geometry in maya, however to "push' the airbags out of the way you can apply and key a series of deformers that can shape the geometry to your liking...just a thought, im really no expert but i hope that helped.

...to inflate the airbag...i was thinking of stitching pieces of "cloth" together and applying an airfield to force them outwards.

-e-
graphik is offline   Reply With Quote
Old 03-05-2005, 09:59 PM   #3
Pony
Subscriber
 
Pony's Avatar
 
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts
Default

a softbody would probably be great for this. I would model it in its resting state of being balloned out. Make it a soft body with a copy for a goal. I think thin you can fold up up the soft. When you animate it just take the coal weight from 0 up to something like 50 or more. this will expand it.. and should also let deformations happen on it.. like someones body pressed in to it. It will not be posible for it to push the bodys away buy its self though. Maya dons't have that kind of non-liners like that. You can just key the people going back or use a fild of some type that you put near the center of the bag, use it on the people. Also to add spice or realisom to the bag comeing out if your going to do some slow motion you can add some air fields and or turbulances to the bag's softbody as its unfolding.

I think this might work.

Good to see ya around Niobi
Pony is offline   Reply With Quote
Old 07-05-2005, 08:02 AM   #4
niobi xd
Registered User
 
niobi xd's Avatar
 
Join Date: Aug 2003
Location: brisbane, australia
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hey guys,

Thanks for the advice. Has really helped me decided on how I might go about achieving this effect.

Pony - its good to be back. I shall be posting some of work up soon in the wips that i'm doing for my show reel so I should be around more often now.
__________________
msn: great_expanse AT hotmail.com
niobi xd is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 11:39 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.