Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-06-2006 , 02:21 PM
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Mapping a Single Shader Across Multiple Surfaces

Is it possible to seamlessly apply a single shader accross two surfaces, so it appears as if the surfaces form a single surface?

For example, suppose I have a long NURBS tube, and then I detach the surface at an isoparm in the center of the tube, splitting the tube into two segments. Now, a separate texture map will be generated for each segment, so there will be an obvious appearence of discontinuity between the tubes.

Is there a way to map the texture accross both surfaces, so there is no discontinuity in texturing?

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