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Old 27-10-2006, 02:42 AM   #1
farbtopf
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Angry my character doesn't behave!

hi, I've got a wired problem. I created a high poly version of my character, by connecting the out mesh from my low poly to a poly cube and filtering it through a smooth node.
I've done this before and it worked fine. But this time my high poly character does exactly the opposite of what I do to the skeleton in the low poly one. When I lift the left arm, the high poly will lift the right, and so forth.
anyone any ideas? thanks
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Old 27-10-2006, 09:06 AM   #2
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check the scale maybe you have it inversed?
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Old 27-10-2006, 10:46 AM   #3
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thanks,

no it wasn't inversed -but now it is, flipped x and it solved my problem. Could have thought of that mysefl...
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