Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-03-2007 , 01:53 PM
Idiotwind2u's Avatar
Subscriber
Join Date: Jan 2007
Posts: 4

Snowboard tracks in ski slope

Im creating a snowboarder doing tricks down a ski slope. I have the basic hill shape and the lift is done and animated. The snowboarder is done and rigged. All thats left is the board and im off to key in the motion trail and tricks etc. What I can't figure out is an easy way to get the snow to show the grooves as the boarder makes his way down the slope. Ive a couple if ideas. One is to have many blend shapes on the slope, another is to create a lattice deformer along the boarders route and then create a sculpt deformer on a long rectangle that will deform the snow as it moves along the lattice and the last (which I have not looked in that much) is a tube growing over time with a sculp deformer. Are any of the idea's best or is there a better faster way? Thanks for any suggestions. Also is there a way to key component changes over time, as I think that would be the best way to control the deformation.


Last edited by Idiotwind2u; 11-03-2007 at 02:26 PM.
# 2 11-03-2007 , 11:54 PM
Radical Edward's Avatar
Registered User
Join Date: Jan 2006
Posts: 234
couldn't you do it with an animated bump map?

# 3 12-03-2007 , 08:44 AM
Idiotwind2u's Avatar
Subscriber
Join Date: Jan 2007
Posts: 4
I haven't used bump maps as of yet. If that is the way I should do it I will have to learn how. Thanks. Actually I would like to use geometry so I guess I could use an animated displacement map instead?


Last edited by Idiotwind2u; 12-03-2007 at 09:26 AM.
# 4 12-03-2007 , 10:38 AM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
Maybe a wire deformer might work if you animate the length.

# 5 12-03-2007 , 10:52 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Digital tutors has a free tutorial on creating tracks in smow using softbodies, sohuld be albe to apply the pronciples to your animation no probs.


"No pressure, no diamonds" Thomas Carlyle
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads