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Old 05-10-2007, 06:40 AM   #1
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Default simple texture mapping excercise...

Okay, I have put it off long enough. I have to learn to uv unwrap and texture map.

I have decided the best approach is to take baby steps. Here is a very simple dart model. Shaders of the barrel section are just simple procedurals.

I unwrapped the fins using automatic map, layed them out and took a uv snapshot (jpeg). Next, I created the basic vector graphics for the fins in illustrator and then brought them into photoshop along with the uv snapshot of the fins.
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Last edited by ctbram : 06-10-2007 at 03:20 PM.
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Old 05-10-2007, 01:50 PM   #2
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Baby Steps are always good, otherwise you wont learn the basics quickly. This looks absolutely fine...

well done
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