Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-01-2006 , 12:24 AM
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3D Self portrait

Title says it all... This is what I've got after maybe 5-6 hours of modelling and listening to Pink Floyd. Still need lots of tweaking, and of course the rest of the head, but I think I'm off to a pretty decent start... Might bump this over in the challenge forum depending how fast I can get the model done and start texturing, since that'll probably take a while...

Will post wire and picture for comparison first thing tomorrow...

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Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 2 17-01-2006 , 09:45 AM
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Got the rest of the head done, still, some tweaking to do...

Sorry about the image size in my first post, for some unknown reason Maya renders all my 640x480 renders at 800x600...


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 3 17-01-2006 , 09:46 AM
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And here's the pic user added image

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# 4 17-01-2006 , 09:50 AM
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And here's that wire I promised you

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# 5 17-01-2006 , 09:53 AM
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And here's me (I know I look like shit, just got out of bed user added image )

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# 6 17-01-2006 , 09:59 AM
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the cheeks look a bit narrow and the forehead is too square

good start though user added image


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# 7 17-01-2006 , 09:40 PM
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&%#$! I've been tweaking for about 1½ hour, and I think it was starting too look pretty good, so obviously Maya has to crash, and have I saved any changes? Of course not! :angery:

Tick, you're absolutely right, will try to fix those issues (again!), but probably not until tomorrow...


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# 8 18-01-2006 , 03:40 AM
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set up a time that goes off ever 5 mins to save your work and bump up your inc saves!! and save multi copies!! looking good though


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# 9 18-01-2006 , 04:25 PM
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Good start mate. Are you using front and side photos in your orphographic views for reference? Just thought that it may help you rough out the basic shape.

# 10 19-01-2006 , 10:01 PM
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Dude
Neat beard.

Anyway, as already said, forehead is too square and the cheeks are narrow. Also mind that neck, at the back, the cranium is higher at the back. SEE RED PEN!

Also mind the eye height to the top of the head, as a rule your eyes are half way down your head, it doesnt matter who you are.
Your nose is similar to mine so round that sucker off a bit. Ive adjusted the image best possible as I dont have your profile its a rough guess.

cheers
Jay

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# 11 20-01-2006 , 11:39 AM
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Thanks guys,

I just got my copy of d'Artist Character Modelling yesterday, so I'll probably redo the model, starting sometime next week.

Jay, ph34r d4 r3d p3n! user added image


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# 12 03-02-2006 , 09:55 AM
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Picked this one back up, started fresh off and here's the first update:

I've only worked on the general shape, the mouth, and a little on the eyes so far, and I'm pretty happy with the general shape and the mouth... Still, I think the model seems a bit dense considering the amount of detail it has, but I can't really spot and edges that seems expendable. Any suggestions?

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# 13 03-02-2006 , 01:37 PM
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I am not sure about expendable edges - your mesh looks pretty clean to me. The eyes still look a little high though and the head also seems a bit narrow.

# 14 08-02-2006 , 09:02 AM
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Thanks Arran, yeah the eyes should be more centered along the vertical axis, but everything seems to line up pretty well with my refs. Will post them when I start working on this a little later today. Hopefully things will fall into place when I start doing some hair user added image

As for the face being narrow, my face actually feels pretty narrow when i grab it, despite the crappy pic I posted earlier user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 15 11-02-2006 , 05:16 PM
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Hey Bloomkal, if everything is lining up with your refs than pay no attention to my narrow head comments. I am sure it looks fine. I have been considering doing a self portrait as well, but my hideous features are probably beyond my modelling capabilities.

Looking forward to seeing some progress.

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