Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-07-2005 , 03:19 PM
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Join Date: Jul 2005
Posts: 2

override parent constraint?

does anybody know if its possible to keyframe an objects transformations after it already has a parent constraint on it?, the attributes in the channel box go highlighted blue once the constraint is applied and any changes made to them jst alter the offset of the child object rather than act as additional movement to that created by the parenting. I tried using regular parenting but it causes double transformations in the character set im using.
thanks user added image

# 2 09-07-2005 , 08:06 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
u can adjust the weight of the parent constrain.

or u can group the constrained object to itself, and parent constrain the group instead, leaving the original objects transforms clean, this way u can keyframe the constrain on/off for the group so u can key the original object without any double transform issues.

# 3 10-07-2005 , 12:12 AM
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Join Date: Jul 2005
Posts: 2
thank u so much vladimirjp! saved my project from dying, i never thought of grouping the constrained object to itself, cheers user added image

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