This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am rendering out a character with fur using mental ray. Using the same settings (as far as i can tell) i sometimes get a nice render out such as the example if the character on the left in the picture i have included. Sometimes however i seem to get ghastly lines around the fur, like the example on the right of the picture. i have about 15 shots of the old man and 8 or so have this problem.
I rendered both out with premultiply on and imported into after effects with premultiply alpha channel settings.
Has anyone any ideas?
I have also posted this in rendering section. please don't kill me.
I don't know abuot it much, but i think the problem is somewhere in render settings, cos, like matmonkfish says, the outline is around all the character.
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