Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
can anyone help me on this one?
in the first image i have a shape with a shader attached to it, in the seconde image i have a render of the shape! In the render the texture is all deformed, i've tryed to fix it in the uv texture editor but with no results !
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