This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Maya 2012 Having a real hard time with the joint tool
I have a real problem with Maya 2012 joint tool when i try to create a joint chain the bones are not represented right, they are not connecting the joints they are actually oriented at a 90 degrees angle. I took different measures to fix it in vain.. Did a preferences reset by deleting the prefs folder and let Maya create a new one, but no luck. i think the tool is at its default settings but i can be wrong . to describe this better i am joining pics of how the joints are represented and a screen capture of my joint tool settings
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off