Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-09-2003 , 05:07 PM
Registered User
Join Date: Aug 2003
Posts: 1

Need help with brushed metal texture mapping !

hi everyone,

i'm trying to solve a texture mapping/placement problem for a simple metal logo.

I created a polygon extrusion from an imported illustrator curve with bevel plus. works great and the mesh seams clean.

I tried making the logo look like chrome or silver, with a procedural shader or shaders i downloaded online, but it didn't really work out.

now i use a photo of a steel knife blade and it looks great. i have contrast modified versions for bump, specular and reflection and the front face of the logo is exactly how i want it to look.

i can't figure out how to apply this same feel to the edges and the bevels and make it look like it is really a solid object out of one material

any help is appreciated

thanx

pictures of the problem are at

https://homepage.mac.com/chindustronik/PhotoAlbum3.html

Attached Images
# 2 11-09-2003 , 06:24 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Have you mapped the UVs? Try automatic mapping and then sew the UVs in the UV texture editor...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 3 11-09-2003 , 07:31 PM
train_ucl's Avatar
user title spammer
Join Date: Jun 2003
Location: Germany
Posts: 195
maybe spherical mapping is better to get rid of the edges ?

but its for sure a mapping problem ...

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads