Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 14-07-2004 , 09:18 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318

Cartoon Dog Tutorial

Here's my cartoon dog. Could use some tweaking here and there. Really enjoyed the tutorial, never worked with NURBS before.

Big thanks to Kurt for the tutorial, good work! (You could increase the mic volume or talk louder though user added image

One problem: when I render with Mental Ray the Sub-D model won't render, and I get a error message:

Error: (Mayatomr.Geometry) : polyToSubdShape1, non-quadrilateral face in subdivision surface base mesh not supported, ignored

How do you fix that?

Attached Thumbnails
# 2 14-07-2004 , 10:03 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Dunno. But make a toung for the dog :p


Imagination is more important than knowledge.
# 3 14-07-2004 , 10:23 PM
Subscriber
Join Date: Jun 2002
Location: Texas
Posts: 374
Mental Ray won't render a SubD model if you have any tri's in the poly model, they need to be quads.

# 4 14-07-2004 , 10:38 PM
ransick's Avatar
Subscriber
Join Date: Feb 2004
Location: Amsterdam
Posts: 731

Big thanks to Kurt for the tutorial, good work! (You could increase the mic volume or talk louder though

or YOU could increase YOUR volume :p


...
# 5 14-07-2004 , 11:34 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Peltra: Oh, right... that could be a good start...

mrmacca: ok... tough then, good to know that for the future

ransick: Yep, that I did, and I almost had an heart attack when windows played its warning sounds

# 6 15-07-2004 , 05:34 AM
MainlineX's Avatar
Registered User
Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Hey DJblazer, nice job on the dog, he looks really nice, good work.

To render your SubD model with Mental Ray, you have to collapse the hierarchy first. Subdiv Surfaces > Collapse Hierarchy. That should fix your problem when rendering subd's.



-------------------------------------------
# 7 15-07-2004 , 08:07 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Thanks MainlineX. Worked good to render the MR now.

Have tweaked some vertices here and there and added a tongue :p

Attached Thumbnails
# 8 27-07-2004 , 01:46 AM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
phew... for the first time ever I've been tweaking UV's to get a texturemap for the dog and BOY did it take time! Have only texture things like boxes before so I am pretty satisfied with the result. The head is up next. This texture is just a temp, think I'm gonna add fur to him instead.

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads