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# 1 01-11-2003 , 06:49 PM
Registered User
Join Date: Apr 2003
Posts: 23

Skinned normals on refferenced model turn black when deformed.. help!!

Hi.

I have a rather urgent problem with a character that I'm rigging:


I have the model in a separate scene, that is refferenced into the scene where I rig. There I assign all of my blends, clusters and skinning.

I noticed something funny when I skinned the model: The materials disapered form the mesh. I found it to be an artifact of refferencing the mesh into to the scene. To fix it, I just reassigned the materials after applying the skinning.

Now that I'm allmost through I find that when I turn the model eg. 180 in Y, it turns all black! Also in the render. I tried setting the normals to facing when the model is truned 180, and that solves the problem.. Until I go back to Y=0, and she's black again.

If I apply a poly smooth, with divisions set to 1 or higher, there is no problem, but it gets quite impossible to animate on.

Can somebody tell me what's going on? And how to fix it maybe?! My deadline is in 3 days!

Thanks,
Nenox

# 2 01-11-2003 , 07:07 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
can't say I've heard of that before.

# 3 01-11-2003 , 11:10 PM
Chris_H's Avatar
Subscriber
Join Date: Sep 2003
Location: Sheffield, uk
Posts: 246
I've seen this before, I think.
Have you tried, normals - conform?

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