Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 26-03-2009 , 01:10 AM
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Join Date: Feb 2009
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Mirror Geometry, chage default value for merge threshould???

Is there any way to change the default value of the merge threshould????
It sucks everytime i do a mirror geometry, my model gets deformed at the small details. And i have to do "ctrl+a" then change to 0.001.

Thx for any help!


Last edited by bluemana; 26-03-2009 at 01:13 AM.
# 2 26-03-2009 , 01:41 AM
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This one seems to do it:
polyMirrorFace -ws 1 -direction 1 -mergeMode 1 -ch 1 -mergeThreshold 0.01;

Made a new button at the custom shelf.

# 3 26-03-2009 , 11:17 AM
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Hi,

you can just change the setting in the merge tool's options. The mirror tool will use whatever it's set too.

cheers

gubar

# 4 26-03-2009 , 09:28 PM
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My version doesn't have it... Only has option to choose the axis (x,y,z.-x,-y,-z), join vertices or connect vertices (enable disable), but no threshould.

# 5 26-03-2009 , 10:54 PM
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Originally posted by bluemana
My version doesn't have it... Only has option to choose the axis (x,y,z.-x,-y,-z), join vertices or connect vertices (enable disable), but no threshould.

Hi,

the threshold is not under the mirror tool options - it's under the merge tool options, which is a seperate tool (under "edit mesh").

The merge function on the mirror tool will use the same threshold though.

All versions have it I believe.

gubar

# 6 27-03-2009 , 12:50 AM
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At the merge tool it is by default at 0.0100, but still when i use the mirror geometry tool it always use 0.1.

I guess i will use the custom shelf anyway, besides i put at the same button "smooth normal 30". So it kills 2 birds with one quick button click.

Thx for you help.

# 7 27-03-2009 , 11:11 AM
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Hi,

yeah sorry man you're right, haven't used the mirror tool in a while and I remembered incorrectly.

cheers

gubar

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