Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-03-2003 , 02:49 PM
Registered User
Join Date: Feb 2003
Posts: 4

attaching skeleton to model

i saw tutorials of simply maya they r relly very nice and
helpfull to students like me.okay i`ve 2 ? for people out there

1. i saw skeleton tutorial the ? is that how do i
attached my skeleton to my model.

2. i have 2 different polygonal objects, i want to
attached it togather in such a maner that they became
one and behave one througout my project (so they dont
show a sepration line when render it.

# 2 06-03-2003 , 02:55 PM
Kevin
Guest
Posts: n/a
1:

first rig your skeleton with IK handles.

then you have a few choices either:

select skeleton and object and go to skin - then either smooth bind or rigid bind

Both have there good points (unless you ask kurt user added image)

# 3 06-03-2003 , 03:09 PM
Registered User
Join Date: Feb 2003
Posts: 4

Thanks

thanks kevin i`ll see it but i want more details

Kevin i wana ask u a thing r u watching computer 24/7 because u just took a minute to answer what is the secrete (just kidding) user added image

# 4 06-03-2003 , 03:16 PM
Kevin
Guest
Posts: n/a
sometimes I just happen to catch questions user added image

right: Have you got your skeleton all in place and IK handles all in place?

# 5 06-03-2003 , 03:24 PM
Kevin
Guest
Posts: n/a
on number 2:

there are many ways to join objects

Are they even object? Heres an example with 2 cubes -

right click to show vertex - hold down v and middle mouse click it and drag it to the other vertex then it "snaps"

then you can go to polygons (highlight the vertex`s) and merge muliple vertex - or merge the edges the same way - using the merge edges tool.

loads os way to do these things mate, maybe might be good to give the old F1 button a try to look for the basic -helps so much user added image

# 6 06-03-2003 , 09:36 PM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Regarding your skeleton question, the character tutorial that comes with Maya shows you exactly how to hook up you skeleton to your mesh. Just open up your help files (F1 on your keyboard) and it's there. user added image

Also, if you get a chance, check out Mike's character tutorials in the VIP section. Very good.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 7 11-03-2003 , 09:47 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
on 2:

You can select your two polygonal models and choose polygons > Combine.


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 8 11-03-2003 , 09:55 AM
Kevin
Guest
Posts: n/a

Originally posted by caligraphics
on 2:

You can select your two polygonal models and choose polygons > Combine.

just make sure though that if you want them actually conected to either join the verts or the edges first as the Combine option will combine where the shapes are at that current time

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads