SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Competitions / Previous Challenges (Archives) / April Challenge_Lo PolyCharacter_Stwert

Previous Challenges (Archives) Previous Challenges on Simply Maya.

Join the conversation. Reply to post
Page 3 of 5 1 2 3 4 5
 
Thread Tools
08-04-2011, 04:32 AM   #31
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
And I couldn't resist a little pose with the gun... although nothing's finished here. Gun's a little big, maybe...
http://img847.imageshack.us/img847/5...un01ambocc.png

Last edited by stwert; 08-04-2011 at 04:43 AM.
  Reply with quote
08-04-2011, 05:01 AM   #32
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
LOL sweet mate...Im loving this character man
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
  Reply with quote
08-04-2011, 08:02 AM   #33
s2-speedy
Registered User
 
s2-speedy's Avatar
 
Join Date: Aug 2004
Location: ENGLAND UK
Posts: 286
looking good.
  Reply with quote
11-04-2011, 04:04 AM   #34
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Started doing a bit of texturing for something different this weekend, and I've got the crowbar close to done I think. It seems like there's not too many "Photoshop for model texturing" tutorials around, which I'm sure has different skills than regular digital painting or photo manipulation. Any ideas? Comments are appreciated too .
http://img42.imageshack.us/img42/843/crowbar01.png

Oh yeah, I probably won't keep the blood on the end as it's not that way in the games.
  Reply with quote
11-04-2011, 04:08 AM   #35
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Actually, after looking at the selection of texturing tuts here, looks like there may be some here, but they're all organic it looks like. Would be good to have a tutorial on hard surface stuff, like rust, dirt, weathering, metal and plastic, etc etc.
  Reply with quote
11-04-2011, 05:09 AM   #36
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
There was a bit of texturing tips etc in the jerrycan challenge stwert, have a look in there mate.

Cheers bullet

Quick metal in PS...create simple light grey...then add noise...add a shear...thats about it from memory.
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
  Reply with quote
11-04-2011, 09:29 PM   #37
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Hi Stwert
I dont know how meny polys you have used so far but I think you need some more edge loops in there, If you have photoshop you should create texture in different layers (im looking at your crow bar), A metal layer (create a layer then fill with dark gray then use filter craulate and then motion blur). Then I would create a layer for your red colour but to get a effect of difference between the red and the metal double click on the layer to bring up the effects panel choise outer glow then choise a very dark colour. in another layer do the blood.........hope this helps.....dave
__________________


Avatar Challenge Winner 2010
  Reply with quote
11-04-2011, 09:38 PM   #38
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Thanks Dave. Regarding the edge loops, are you talking about the crowbar specifically, or the worm? Or everything... the crowbar's the only thing I was thinking was done, but looking at it again, I suppose I could smooth off the curves of it.

I am using layers for the texturing, but I will give your filters and effects a try. Thanks for the advice.
  Reply with quote
11-04-2011, 09:47 PM   #39
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
I was talking about the main worm and the crow bar ( use the bevel tool if you can aforded to it will do most of the work for you but you might need to clean the mesh after) the gun looks good as is. I dont think you are allowed to use the 3 button now..........dave
__________________


Avatar Challenge Winner 2010
  Reply with quote
12-04-2011, 11:25 AM   #40
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,125
I think you're still well under the poly limit, and what the game would probably allow for one worm, so I think you can add a bit more geometry to the hands and see if you can do something about the funny-ness caused by the soft edges you got there.
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
  Reply with quote
12-04-2011, 04:38 PM   #41
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Thanks Chirone, I was planning on fixing the hands soon. I tried again at the crowbar, and thanks to dave and bullet I think it's going to look better this time. But I should probably quit the texturing for now and get back to the modelling, cause there's lots to add and fix yet.
  Reply with quote
15-04-2011, 04:46 AM   #42
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Ended up doing just a smooth on the hands (1 div), and it's "only" 624 per hand still, I can ditch some edge loops if necessary. This is pretty much all I had time to do today, I don't know where to find more time

http://img705.imageshack.us/img705/9...ndskeleton.png

The skeleton is mostly just for posing, but I think it would be fun to animate in the future too.
  Reply with quote
15-04-2011, 01:23 PM   #43
murambi
Head of 3d Admedia
 
murambi's Avatar
 
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,332
my domain doesnt allow me to view your images which really sucks
  Reply with quote
15-04-2011, 04:25 PM   #44
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Ah, sorry murambi, I don't suppose they show up on my blog, do they? Biocinematics.com (Probably not, since they're the same source, but maybe)
  Reply with quote
20-04-2011, 05:23 AM   #45
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Well sorry for the long delay between posting... but I bound the hands, set up a simple fist curl attribute, worked on the HEV suit and added a dash of color just so you can see where things are going. Hopefully it's starting to look a bit more like Gordon. Of course the iconic lambda is missing, but these are just placeholder textures.
Front:
http://img26.imageshack.us/img26/707...lorfront01.png
Back:
http://img716.imageshack.us/img716/1...olorback01.png
And a little pose:
http://img132.imageshack.us/img132/7...hcrowbar01.png

And yes I will be adding more resolution to the worm... just working on the shapes at the moment.
  Reply with quote
Reply
Page 3 of 5 1 2 3 4 5

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
April Challenge_Lo Poly game character (New design) Jay Previous Challenges (Archives) 20 27-04-2011 09:36 PM
March/April - Steampunk Modeling - deadline April 15th mtmckinley Previous Challenges (Archives) 143 14-04-2007 12:53 AM
April fools roach105 Maya Basics & Newbie Lounge 2 01-04-2004 07:20 PM
March / April - 3Demon - Normal 3Demon Previous Challenges (Archives) 10 04-03-2004 12:39 PM
April Challenge 2003! M Previous Challenges (Archives) 24 01-05-2003 07:28 AM