Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 18-04-2003 , 08:39 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800

UV mapping Problem

Hi guys just wondering if any one can help me sort out a problem I am having with UV mapping in Polys and / or sub d's.

If you look at the image below you can see the problem the uvs appear to be bunched up togther and the texture is distorting as a result. What is the easiest way to fix this?

Thanks for any help and pointers you can give me


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 2 18-04-2003 , 09:28 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Just pull out the uv's in the editor to get them to spread apart and match the rest...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 18-04-2003 , 09:39 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
hmmm that's what I thought, I did try but I've resorted to to mapping again I have been at this all day and I really do think I hate UV mapping!!!! user added image

thanks for the reply though

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads