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01-09-2013, 05:25 PM   #1
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cod3's Avatar
Join Date: Aug 2013
Posts: 11
Maya High to Low Poly
Hi everyone,

before posting this thread I searched forum on this topic. they have been discussing Maya along with ZBrush/Mudbox workflow.

I would like to know, if it is possible to convert a high > low poly ONLY/within Maya?

NOTE : Unfortunately I already UV mapped and also textured the model.

eg: I have a Car as shown in screenshot (more than 2 million polys). I want to have a low poly model, coz rendering a single frame takes around 5 mins (without any render passes). So how can this be accomplished.

Sorry for noob question, I have ignored this topic before, but "learned" things quite lately.
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Last edited by cod3; 01-09-2013 at 05:27 PM.
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01-09-2013, 05:45 PM   #2
tweetytunes's Avatar
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
I know there are tools in 2014 and the new update in Sept that lets you do this after texturing (well they are in the videos anyway)

But I don`t know how to do it myself soz

Maya 2014 New Features: Advanced Modeling Workflow - YouTube

See thew first video here -
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02-09-2013, 04:26 AM   #3
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its maya 2013
Thanks for reply mate,

but should have mentioned earlier that I am using Maya 2013 (64 bit). How do people used to perform similar task (as shown in video maya 2014) in earlier Maya 2013?
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08-10-2013, 08:19 AM   #4
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if its made in mudbox you might be able to just step the poly-count number downŽby going through the menu's
20 year old guy from Sweden

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Full name: Marcus Ralman

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08-10-2013, 11:47 AM   #5
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Join Date: Feb 2010
Location: Australia
Posts: 4,255
Retopo mate, PITA. I have used the poly reduction tools in Maya and Max up to 2013, they suck. The machine will not interpolate very well, especially on something with that many polys.

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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